Massively Multiplayer Online Game Servers

Contents

Massively Multiplayer Online Game Market

Challenges

Prototyping

Prototyping : Using Erlang/OTP

Prototyping : Client Application

Prototyping : Server Application

Benchmarking and Stress Testing

Software and Hardware Architecture

Software and Hardware Architecture

Synchronisation of the Game State

Synchronisation of the Game State

Synchronisation of the Game State

Conclusions

Questions ?

Contents